Hey! Glad you liked it! Thank you for taking the time to try it.
To save the highscore I used PlayerPrefs.SetInt("highscore", highscore); the first "highscore" is the name I used to save this pref, and the second is the actual value of the highscore (in this case is an int variable)
To get the highscore, i wrote in the start method; PlayerPrefs.GetInt("highscore");
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I liked the game. Simple and fun with enjoyable shooting sounds.
I am using Unity myself and I wanted to ask you, how do you save permanently player's high score?
Hey! Glad you liked it! Thank you for taking the time to try it.
To save the highscore I used
PlayerPrefs.SetInt("highscore", highscore);
the first "highscore" is the name I used to save this pref, and the second is the actual value of the highscore (in this case is an int variable)
To get the highscore, i wrote in the start method;
PlayerPrefs.GetInt("highscore");
Hope this helps!
Nice, thanks for the info.